article thumbnail

Hexa raises $20.5M to turn images into 3D objects for VR, AR and more

TechCrunch

But HTC’s focus has increasingly shifted over the years from mobile to VR, and it evidently sees Hexa as aligned with its current — and perhaps even future — lines of business. Hexa’s roots can be traced back to 2015, when Atias was working in the retail industry for brands like Walmart and H&M.

3D 219
article thumbnail

AmazeVR gets another $15M to forge the future of immersive concerts 

TechCrunch

AmazeVR , a virtual reality concert platform that enables users to experience their favorite artists’ VR concerts through content generation tools, announced today it has secured $15 million, which was oversubscribed within three weeks. . Users would join as avatars, hang out with other users, and experience VR concerts together.

VR 251
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Daily Crunch: Meta’s upcoming VR headset will track eye movements and capture facial expressions

TechCrunch

Virtual reality, Meta style : Meta’s new virtual reality headset technology is going to focus on face-tracking and eye-tracking, features the company calls “social presence,” Ivan writes. Authy is a company Twilio acquired in 2015. The TechCrunch Top 3. Carly writes that this time the breach affected Authy two-factor app users.

VR 245
article thumbnail

How to build a social media app: An entrepreneur’s guide

Openxcell

Forbes reports that the number of people using social media worldwide has reached 4.9 Over the last few years, social media has evolved from being primarily a communication channel and entertainment platform to marketing and growing businesses, contributing to significant social and political discussions. billion in 2023.

Media 52
article thumbnail

The Metaverse Is Not a Place

O'Reilly Media - Ideas

Seen through the lens of the real estate metaphor, the metaverse becomes a natural successor not just to Second Life but to the World Wide Web and to social media feeds, which can be thought of as a set of places (sites) to visit. My personal metaverse prototype moment does not involve VR at all, but Zoom. The metaverse as a vector.

VR 145
article thumbnail

Top 11 Ecommerce trends to keep you ahead of the curve

Openxcell

trillion is expected to be generated by social media commerce by 2026 Smartphones are used by 91% of shoppers to make online purchases The eCommerce fraud detection and prevention market will reach over $69 billion by 2025 eCommerce trends in 2023 and beyond eCommerce’s future is much easier to predict. In 2015, eCommerce firms lost $4.4

article thumbnail

Social Innovation Drives Computing Innovations for Powering Good

Hu's Place - HitachiVantara

Social Innovation addresses the world’s social and environmental needs. Social Innovation requires businesses and the entire society to work together toward a common goal. The goal of Hitachi’s Social Innovation can be summed up with two simple words: " Powering Good.”