article thumbnail

7 investors discuss augmented reality and VR startup opportunities in 2020

TechCrunch

Meanwhile, few spaces were frothier in 2016 than virtual reality, but most VCs who gambled on VR following Facebook’s Oculus acquisition failed to strike it rich. “We believe VR is still the largest long-term opportunity of the two. . “We believe VR is still the largest long-term opportunity of the two.

VR 299
article thumbnail

Sandbox VR expands to new locations globally with $37M Series B led by Andreessen Horowitz

TechCrunch

After a challenging year for location-based virtual reality startups due to COVID-19, Sandbox VR , a location-based VR startup, is making a comeback with a plan to expand its operations further across the globe. Sandbox VR aims to be an immersive social experience through a combination of full-body motion capture and VR technologies.

VR 301
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

As demand for real estate VR booms, Founders Fund leads $16M round into Giraffe360 platform

TechCrunch

Back in 2020, another player, Giraffe360, raised $4.5 Giraffe360 was a no-brainer, and is really well suited to meet the needs of the market from both the hardware and software front.”. As demand for real estate VR booms, Founders Fund leads $16M round into Giraffe360 platform by Mike Butcher originally published on TechCrunch.

article thumbnail

Mozilla acquires Active Replica to build on its metaverse vision

TechCrunch

” According to Mozilla SVP Imo Udom, Active Replica will support Mozilla’s ongoing work with Hubs, the latter’s VR chatroom service and open source project. They will benefit from our scale, our talent, and our ability to help bring their innovations to the market faster.”

VR 289
article thumbnail

Power Immersive, Engaging, Impactful Learning Experiences with AR/VR

Trigent

But with Virtual Reality (VR) and Augmented Reality (AR) coming into the picture, things have changed radically for the education sector. We are treading into an era of experiential learning driven by AR/VR. The research by MarketsandMarkets suggests that the global EdTech and smart classroom market is growing at a CAGR of 16.1%

VR 98
article thumbnail

Social gaming platform Rec Room scores $20 million Series C

TechCrunch

Social gaming platform Rec Room has scored some new funding as it aims to bring its once VR-centric world to every major gaming platform out there. In recent years, the company has tried to scale its ambitions past being known as the “Roblox of VR” and scale its capabilities to meet its young user base.

Games 340
article thumbnail

ManageXR grabs $4 million seed round to scale XR business 

TechCrunch

With the latest funding, ManageXR will support its expanding team and go-to-market strategy as the company has experienced rapid growth since becoming available to beta users in November 2019 and officially launching in April 2021. The company will focus more on large enterprises next year, he added. .

VR 217