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AoAD2 Practice: Whole Team

James Shore

Your team is building the UI, and several other teams are building the back-end microservices. Here’s the UI mock-up the design department made,” Claudine says, “and Ramonita put stories in the issue tracker with all the requirements. For many users, the UI is the product. Don’t confuse graphic design with UX design.

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AoAD2 Chapter 4: Investing in Agility

James Shore

If the team’s purpose is user-centric, that includes people with UI/UX skills. Coffin 2006] describes an experience with two nearly identical teams: one that didn’t include users’ perspective and one that did. Collaborative versions of task-specific tools, where possible, such as Figma for UX and UI design.

Agile 132
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AoAD2 Chapter 3: How to Be Agile

James Shore

Ensure each team includes people capable of deciding product details, including UI/UX design. If you’d like to read the story of the change effort that inspired these tips, it’s available online at [Shore 2006]. Investments needed for Delivering teams: Account for a 2-6 month productivity dip on each team.

Agile 103