Remove 2006 Remove Culture Remove Sport Remove UI/UX
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AoAD2 Chapter 4: Investing in Agility

James Shore

If the team’s purpose is user-centric, that includes people with UI/UX skills. Coffin 2006] describes an experience with two nearly identical teams: one that didn’t include users’ perspective and one that did. Organizations can also develop blame culture , which responds to mistakes by punishing culprits. That’s okay.

Agile 132
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AoAD2 Chapter 5: Invest in Agility

James Shore

If the team’s purpose is user-centric, that includes people with UI/UX skills. Coffin 2006] describes an experience with two nearly identical teams: one that didn’t include users’ perspectives and one that did. Organizations can also develop blame culture , which responds to mistakes by punishing culprits. That’s okay!

Agile 97