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The Metaverse Is Not a Place

O'Reilly Media - Ideas

This is a progression from text to images to video, and from store-and-forward networks to real time (and, for broadcast, “stored time,” which is a useful way of thinking about recorded video), but in each case, the interactions are not place based but happening in the ether between two or more connected people. Sabrina is in hers.

VR 145
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F2F Still Matters

SoCal CTO

skip to main | skip to sidebar SoCal CTO Friday, March 16, 2007 F2F Still Matters Kathy Sierra has a great post today: Face-to-Face Trumps Twitter, Blogs, Podcasts, Video. Online you will have an incredibly realistic experience (think how good virtual actors are these days - add 3D - presence based audio - first person shooters).