Game launches should be exciting for your players, not for your LiveOps team
Honeycomb
NOVEMBER 9, 2021
This blog was co-authored by Amy Davis. . Instead of turning a feature on for 100% of users, use a rolling launch with LaunchDarkly. The moment of launching something new at a game studio (titles, experiences, features, subscriptions) is a blockbuster moment that hangs in the balance.
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