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Ready Player Me, a platform to build dynamic cross-game avatars for virtual worlds, raises $56M led by a16z

TechCrunch

Last week, Mark Zuckerberg was roundly mocked for the bad graphics in his preview of a new expansion of Horizon Worlds, Meta’s metaverse effort. “Our bigger vision is to connect the metaverse through avatars,” said Timmu Toke, co-founder and CEO, Ready Player Me, in an interview. Like the internet.

Games 246
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AI creative platform D-ID, the tech behind those viral videos of animated family photos, raises $25M

TechCrunch

The MyHeritage mobile app is a testament to D-ID’s success here, sporting a 4.8-star Though this technology is not quite advanced enough to enter deepfake territory, it’s akin to really good lip-syncing — or that’s how the company put it at the time. It’s worked with Warner Bros.

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Top 7 Gaming Trends and Technologies in 2024

Openxcell

Technology trends in the gaming industry are growing rapidly due to robust digital transformations. According to Grand View Research, the video game market is expected to reach USD 583.69 It’s all thanks to the newest gaming technologies shaping the future of gaming. billion by 2030. Another example is Twelfth Man.

Games 52
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Emperia is helping brands like Bloomingdales build shopping experiences in VR

TechCrunch

With Emperia, brands can put on live events with hosts that walk them through a virtual space, or customize exhibits and displays with 3D models and images of real-world inventory. Does the average person want to shop for apparel in virtual reality (VR)?

VR 222
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Top 10 AR Trends That Will Shape The Future Of Augmented Reality

Openxcell

Fortune Business Insights predicts the global Augmented Reality market will expand from $6120 million in 2021 to $97.76 In order to know where the industry is headed, it’s important to keep up with Augmented Reality technology trends. The Sandbox is an example of a virtual metaverse. billion by 2028.

Trends 52
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What Your Brand Can Bring to Experiential Retail

Perficient

Sure, technologies like Augmented Reality (AR) and Virtual Reality (VR) have been around for some time, but their applications in retail have only started gaining traction. AR and VR are immersive technologies that allow customers to interact with products and brands in a virtual environment.

Retail 52