Game launches should be exciting for your players, not for your LiveOps team
Honeycomb
NOVEMBER 9, 2021
When I was on the LiveOps team at Three Rings Design, we found that first impressions especially mattered to our players—and that’s still true today. But why is it that we don’t know whether our feature works until it’s gone through the hours-long integration test pipeline alongside dozens of other commits?
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