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Emperia is helping brands like Bloomingdales build shopping experiences in VR

TechCrunch

Does the average person want to shop for apparel in virtual reality (VR)? But not everyone agrees — particularly those who hope to build a business out of VR retail. Launched in 2019, the idea came from one of the co-founders, Olga Dogadkina, who previously worked in the luxury retail sector.

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A year on from Russia’s invasion, Ukrainian startups show astounding resilience

TechCrunch

——————————————————————————- 3DLOOK A retail tech start-up behind the virtual fitting room YourFit. The ultimate 4g lte modem for fast internet anywhere in the world. nect WORLD Inc.

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From crypto trading and home workouts to EV batteries and microLED displays, CES’ Taiwan startups cover a wide range of tech

TechCrunch

Uniigym provides an interactive fitness service with more than 1,000 fitness classes that can be streamed online, through smart TVs or internet set-top boxes, and community features. Ganzin is an AI-based eye tracking solution for integration into AR/VR devices and smart glasses. Tech for Good.

Energy 183
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Top 10 AR Trends That Will Shape The Future Of Augmented Reality

Openxcell

Various industries use Augmented Reality to solve business challenges, including retail, business, gaming, healthcare, and even the military. Today, we know how Augmented Reality works in retail. We can claim that integrating Augmented Reality into eCommerce and retail experiences is a trend that benefits both consumers and businesses.

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Sunny side up

Pandora's Brain

At the same time, employment in call centres and the retail industry is hollowing out as increasingly sophisticated digital assistants are able to handle customer enquiries, and the move to online shopping accelerates. All major movies made by Netflix, Hollywood and Bollywood are now produced in VR, along with all major video games.

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Holographic Light Field Displays

Strategy Driven

Driving the 3D display market will be the jump in 3D video content and the continued escalation of Internet bandwidth. This includes VR controllers, various sensors for environmental inputs, tactile feedback systems, as well as hand-sensing devices. Most of the devices built today use LCD while OLED and LED are also being evaluated.

3D 45