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10G Challenge Winners Leverage Power of Multi-Gigabit Network

CableLabs

On behalf of the cable industry, we launched the first-ever 10G Challenge , asking innovators to imagine technologies that the emerging 10G network will make possible. Live Category Winner: Xennial Digital is creating the future of medical simulation training using the reliability of the 10G broadband network.

Network 102
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The Future of Extended Reality

CableLabs

The Boulder International Film Festival (BIFF) has become one of the most influential and innovative film festivals in the United States. Seeing a lion in VR gives the user a much more tangible experience of the animal compared with viewing it on a flat screen.

Film 76
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The 11 ways in which the metaverse is shifting software development  

Capgemini

To illustrate the concept, one could also draw parallels with the film The Matrix ; in the film, the main character “moves” between two reality-like parallel worlds. Of course, VR has been around since the mid-1990s after its invention in 1968, but due to various factors has not quite hit the mainstream.

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Top 5 Takeaways From GDC 2022

Honeycomb

One of the cool things about the conference is that it’s an excellent opportunity for gaming enthusiasts, aspiring game developers, and industry vendors to connect, network, learn and celebrate the achievements of the industry. The future is virtual reality (VR) and the exhibits on display at GDC brought this to life. It’s a win-win.

Games 52
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Radar trends to watch: November 2020

O'Reilly Media - Ideas

Agence is a dynamic film/multiplayer VR game with intelligent agents. AI might not be what pushes VR to commercial success, but it will certainly be a part. Very small neural networks adapted from worms’ nervous systems are able to perform tasks as well as networks thousands of times larger.

Trends 54
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Fiber Infrastructure Helping Companies Up Their Game in the Rapidly Evolving Industry

Zayo

In fact, the gaming industry surpassed the film industry in revenue last year, bringing in over $43 billion US dollars and is expected to be worth over $90 billion US dollars by 2020. Like the film industry, the gaming industry has introduced subscription-based streaming business services similar to Netflix or Hulu.

Games 40
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Sunny side up

Pandora's Brain

Good immersive VR equipment is now found in most homes, and it is increasingly rare to see an adolescent in public outside school hours. All major movies made by Netflix, Hollywood and Bollywood are now produced in VR, along with all major video games. To general surprise, levels of literacy – and indeed book sales – have not fallen.