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Why Adopting New Technologies like AR and VR are Essential for Your Business?

Trigent

In that case, it is essential to understand why companies consider adopting new technologies or digital transformations like Augmented Reality (AR) and Virtual Reality (VR) to meet customer needs. While AR and VR offer many revolutionary experiences, XR is based on the same technologies. million VR users and 110.1

VR 52
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Quality Assurance Approach towards Virtual Reality (VR)

Perficient

Virtual Reality Virtual Reality (VR) is an immersive media experience replicating either a real or imagined environment and allowing users to interact with the environment. Unlike the conventional user interface of displaying content on a screen, VR immerses a person to interact in a digital 3D environment.

VR 72
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Private 5G networks are sparking innovation at the edge

CIO

For the enterprise, planning edge strategies and reaping their rewards is often a complex and challenging process, with myriad applications to deploy, a proliferation of hardware devices to manage, multiple data types and sources to integrate, and significant security risks to avoid.

Network 264
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5 Principles to Ensure Successful Implementation of AR/VR in Real Estate Firms

Trigent

AR/VR in real estate presents the perfect solution to the changing needs of discerning customers. The global AR VR in the real estate market ecosystem 1 is expected to grow at a CAGR of 31.2%, increasing in value from USD 298.6 Benefits of AR/VR in real estate. million in 2018 to USD 1,151.9 million in 2023. Prepare for change.

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The five EduTech priorities for 2023 and beyond

CIO

There are five areas that this platform’s features will be appealing to educators in the months and years ahead: Blended learning: The rich media experience of the classroom is going well beyond video, audio and text.

Education 239
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The five EduTech priorities for 2023 and beyond

CIO

There are five areas that this platform’s features will be appealing to educators in the months and years ahead: Blended learning: The rich media experience of the classroom is going well beyond video, audio and text.

Education 199
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NEX raises $25M, launches Active Arcade to get people moving

TechCrunch

Most people opt for sedentary entertainment that involves minimal movement like watching movies or streaming live concerts, playing video games and throwing virtual parties. But unlike the old days, the standard of engagement for active play must be on par with the best video games.

Sport 248