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In edtech, history matters: Reach Capital just closed its largest fund to date

TechCrunch

Fast-forward two years, we’re now in a different world, socially, politically and technologically. Reach Capital has made around five investments in AI companies since starting the firm, but given the boom in the space and recent technological advancements with ChatGPT, the firm is eagerly looking at net new startups to back.

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How Much Does It Cost to Create a Mobile VR App?

Mobilunity

When looking at the future of the technology industry, virtual reality (VR) is seen as one of the leading fields. As a result, businesses are increasingly looking to hire virtual and augmented reality developers for new and innovative VR apps. The global virtual reality (VR) and augmented reality (AR) market was expected to reach 18.8

VR 52
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Researchers jailbreak a Tesla, the FCC fines robocallers and WeWork finds itself in trouble (again)

TechCrunch

again: WeWork this week announced a net loss of $397 million for the second quarter on revenue of $877 million. Meanwhile, this week’s episode of Found focused on Anurupa Ganguly, the founder and CEO at Prisms, a startup designing VR math curriculum for middle and high school students. WeWork in trouble . . .

Research 246
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Daily Crunch: Mos evolves from fintech into challenger bank, as early users start post-college lives

TechCrunch

I think it nets out to a changing market, but not one that has settled on a new level of risk tolerance. The net is that some investors appear to be dialing back their appetite for high-priced startup rounds, while others are, well, not. And speaking of the metaverse, Mozilla is shutting its VR browser. Faulty seat-belt chimes.

Fintech 224
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TechCrunch+ roundup: Midwest VC boom, advice for CISOs, Facebook’s next chapter

TechCrunch

When Lunchclub, a social platform that helps people find new connections in specific industries, launched its fireside chats service last year, it immediately found itself the subject of a lot of interest. .’s Is Zuckerberg planning to shore up losses with a leap into VR? Image Credits: TechCrunch.

Security 202
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6 Tech Trends that will reshape Media & Entertainment in 2021

Trigent

Currently, Asia and North America are the largest eSports markets and with greater adoption of AR/VR, this segment too will see fresh developments. Augmented and Virtual Reality or AR/VR are unlocking new technology avenues for the media and entertainment world. Adoption was less and the price of AR/VR devices was pretty high.

Media 98
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Automotive Software Development Services

Mobilunity

Automotive VR and AR Production Automotive VR and AR Production revolutionize software development for automotive industry by leveraging immersive technologies. VR helps to test-drive virtual prototypes, and visualize customizable options, while AR overlays real-time data and instructions onto the physical world.