article thumbnail

Sandbox VR expands to new locations globally with $37M Series B led by Andreessen Horowitz

TechCrunch

After a challenging year for location-based virtual reality startups due to COVID-19, Sandbox VR , a location-based VR startup, is making a comeback with a plan to expand its operations further across the globe. Sandbox VR raises millions more in celebrity party round. Image Credits: Sandbox VR. Canada and Asia.

VR 301
article thumbnail

7 investors discuss augmented reality and VR startup opportunities in 2020

TechCrunch

The reasons are plentiful, but all tend to circle around the idea that it’s too early for software and too expensive to try to take on Apple or Facebook on the hardware front. “We believe VR is still the largest long-term opportunity of the two. . “We believe VR is still the largest long-term opportunity of the two.

VR 299
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Hexa raises $20.5M to turn images into 3D objects for VR, AR and more

TechCrunch

But HTC’s focus has increasingly shifted over the years from mobile to VR, and it evidently sees Hexa as aligned with its current — and perhaps even future — lines of business. We conducted an early round due to tripling our customer base in 2023,” Atias told TechCrunch in an email interview.

3D 219
article thumbnail

Quality Assurance Approach towards Virtual Reality (VR)

Perficient

Virtual Reality Virtual Reality (VR) is an immersive media experience replicating either a real or imagined environment and allowing users to interact with the environment. Unlike the conventional user interface of displaying content on a screen, VR immerses a person to interact in a digital 3D environment.

VR 72
article thumbnail

Why Adopting New Technologies like AR and VR are Essential for Your Business?

Trigent

In that case, it is essential to understand why companies consider adopting new technologies or digital transformations like Augmented Reality (AR) and Virtual Reality (VR) to meet customer needs. It has proven the perfect platform to taste success in today’s competitive market. million VR users and 110.1 million by 2027.

VR 52
article thumbnail

AmazeVR gets another $15M to forge the future of immersive concerts 

TechCrunch

AmazeVR , a virtual reality concert platform that enables users to experience their favorite artists’ VR concerts through content generation tools, announced today it has secured $15 million, which was oversubscribed within three weeks. . Users would join as avatars, hang out with other users, and experience VR concerts together.

VR 251
article thumbnail

Power Immersive, Engaging, Impactful Learning Experiences with AR/VR

Trigent

But with Virtual Reality (VR) and Augmented Reality (AR) coming into the picture, things have changed radically for the education sector. We are treading into an era of experiential learning driven by AR/VR. The research by MarketsandMarkets suggests that the global EdTech and smart classroom market is growing at a CAGR of 16.1%

VR 98