Cellular Automata Using Rust: Part II
Xebia
JANUARY 22, 2024
In this post, the second of the three-part series, we describe the theory underlying entity-component-system (ECS) architecture, how the Bevy game engine operationalizes this into practice, how to set up and streamline Bevy for cross-platform development, and how to build a static user interface using Bevy. location().href().ok()?;
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