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Design Systems: Why Use Them, and How They Integrate UI/UX Designers with Devs

Gorilla Logic

UI/UX designers , technology teams, and product owners work closely to ensure that the application is in lockstep with the client’s priorities, the users’ goals, and the team’s technical architecture. We start exploring the visual tone by experimenting with typographies, colors, and UIs that extend the brand’s Design System.

UI/UX 54
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Redesigning Our Docs – Part 3 – The UX/UI Phase

Algolia

This is the third article in a series of blogs that describe our most recent changes to the architecture and content of our documentation. We focus here on user testing and the decision-making process behind our UX/UI choices. . In-person interviews with external users gave us an unbiased look at our new architecture.

UI/UX 104
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UX vs. UI: Design Stages, Participants, Roles, and Skills

Altexsoft

If you want to create a digital product with great UX, you can’t skip thoroughly researched, in-depth learning to know your user, and the process of graphic interface design. In this article, we will learn about the people who create a relevant encounter: user experience (UX) and user interface (UI) designers. But they are not.

UI/UX 92
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Offshore Front-End Development

Mobilunity

Front-End Design and Architecture The logical structure of your code is the basis for an easily maintainable and scalable web or mobile application. For this, a qualified front-end programmer separates reusable code components, classifies folders and files, documents the conventions, etc.

UI/UX 52
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Quality Assurance Approach towards Virtual Reality (VR)

Perficient

Architecture – VR possibilities in architecture are second to none. There are numerous options to adopt VR in architecture like rendering architectural models, urban planning, landscaping, mapping etc. Feedback on usability issues should be documented for further improvements.

VR 72
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The Role of User Testing in UX Design

Altexsoft

This is a guest post by Sergi Panes from Origi UX (user experience) testing is testing your design prototype on real users before finally making it available to all. Too much information and too many website elements will slow down a webpage, confuse and overwhelm users, and give your UI a cluttered look.

UI/UX 52
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Rethink Requirements Gathering with the Power of Three

Mentormate

Old School Requirements Gathering: the Linear Flow Until recently, when someone asked if we had the requirements documented, they typically meant the business requirements. If there was any further breakdown, it would be between functional and non-functional requirements. The process of gathering requirements followed a linear flow.

UI/UX 52