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CommonGround raises $25M for immersive video avatar technology that doesn’t rely on VR gear

TechCrunch

Like “TrueSelf Scan,” the name of the initial application that’s used to scan a person’s image, the meeting software also will not require a VR headset to use and engage with — users will be “seated” in a room that will be shown on a video screen.

VR 220
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7 investors discuss augmented reality and VR startup opportunities in 2020

TechCrunch

For all of the investors preaching that augmented reality technology will likely be the successor to the modern smartphone, today, most venture capitalists are still quite wary to back AR plays. “We believe VR is still the largest long-term opportunity of the two. . AR complements the real world, VR creates endless new worlds.”

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VRAI wants to tackle the energy crisis by bringing VR simulation training to offshore wind sector

TechCrunch

Virtual Reality (VR) has struggled to transition too far beyond gaming circles and specific industry use-cases such as medical training , but with the burgeoning metaverse movement championed by tech heavyweights such as Meta , there has been a renewed hope (and hype) around the promise that virtual worlds bring. ” Training day. .

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How Far has Face-Tracking Technology Come in 2016?

CTOvision

The latest Snapchat lens that gives you fox ears may be nothing more than a passing distraction to send to your friends, but that lens, colloquially known as a “filter,” utilizes surprisingly advanced face tracking technology. Veeso is building a VR headset that tracks the wearer’s eye and mouth movement.

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Top 7 Gaming Trends and Technologies in 2024

Openxcell

Technology trends in the gaming industry are growing rapidly due to robust digital transformations. It’s all thanks to the newest gaming technologies shaping the future of gaming. Today, gaming has gone beyond consoles and PCs to virtual reality (VR), augmented reality (AR), and mobile devices. billion by 2030.

Games 52
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YC and a16z back virtual reality basketball app Gym Class

TechCrunch

spending billions of dollars on virtual reality tech every fiscal quarter, the wider VR startup ecosystem has been having a tough few years coming down from the highs of 2016, when investors dumped money into the sector expecting Oculus-sized returns only to see most of their investments slowly wilt away. Despite Zuckerberg & Co.

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Rec Room raises $145M at a $3.5B valuation for its user-generated, immersive gaming platform

TechCrunch

The funding is coming on the back of very significant growth and scale for Rec Room, amid a wider climate where suddenly a lot more attention is being focused on VR and immersive experiences, and specifically companies that are building content (or vehicles for content) that engage users in those mediums. (To billion valuation.

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