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Hexa raises $20.5M to turn images into 3D objects for VR, AR and more

TechCrunch

Hexa , a 3D asset visualization and management platform, today announced that it closed a $20.5 After all, the company was once one of the world’s largest smartphone manufacturers — not exactly entrenched in the 3D modeling space. They also can manage and assess the impact of their 3D content through our platform.”

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Emperia is helping brands like Bloomingdales build shopping experiences in VR

TechCrunch

Does the average person want to shop for apparel in virtual reality (VR)? But not everyone agrees — particularly those who hope to build a business out of VR retail. ” Emperia’s platform offers tools brands can use to create virtual experiences, including stores in VR.

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Epic Games acquires Sketchfab, a 3D-model sharing platform

TechCrunch

Sketchfab has been building a platform to upload, download, view, share, sell and buy 3D assets. Essentially, it is the leading repository for 3D files on the web. That’s why creators either design their own 2D and 3D assets, outsource this process or buy assets directly. It also works with VR headsets.

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Luma raises $4.3M to make 3D models as easy as waving a phone around

TechCrunch

The company has developed a new neural rendering technology that makes it possible to take a small number of photos to generate, shade and render a photo-realistic 3D model of a product. In other words: you can see a 3D image of the product you’re considering in a VR headset. Image Credits: Luma.

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Avataar raises $45 million to improve consumer shopping experience with life-sized 3D product evaluation

TechCrunch

Avataar helps direct-to-consumer brands and e-commerce marketplaces with shaping their consumer journeys with 3D rendition of products. As long as the product images are in at least 1080p resolution, Aluru said, Avataar can stitch a virtual and 3D version from it. The six-year-old startup has raised about $55.5 Avataar.me

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Nanome raises $3 million to help scientists get up close with molecular structures in VR

TechCrunch

Yet, the R&D process for drug discovery relies on 2D monitors, keyboard, and mouse, which limits the understanding of complex 3D structures or interactions and contributes to massive R&D costs averaging $2.5B “Understanding structure empowers our users to understand how their designs function,” he wrote in an email. per drug.”.

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How to use AR and VR in education industry?

OTS Solutions

How to use AR and VR in education industry? Artificial intelligence (AI) is beginning to disrupt the education system by allowing academic programs to become personalized through augmented reality (AR) and virtual reality (VR). Users are able to explore the 3D-generated space in a number of capacities.

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