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Quality Assurance Approach towards Virtual Reality (VR)

Perficient

Virtual Reality Virtual Reality (VR) is an immersive media experience replicating either a real or imagined environment and allowing users to interact with the environment. Unlike the conventional user interface of displaying content on a screen, VR immerses a person to interact in a digital 3D environment.

VR 72
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Why Adopting New Technologies like AR and VR are Essential for Your Business?

Trigent

In that case, it is essential to understand why companies consider adopting new technologies or digital transformations like Augmented Reality (AR) and Virtual Reality (VR) to meet customer needs. While AR and VR offer many revolutionary experiences, XR is based on the same technologies. million VR users and 110.1

VR 52
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Varjo, an early mover in building XR headsets and software for enterprises, taps $40M

TechCrunch

” In a hardware landscape that is dominated by big tech companies — particularly in VR hardware — Varjo is notable for being an independent player, and not one that’s prone to gobbling lots of cash to stay that way: it’s only raised around $150 million since being founded in 2016.

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The five EduTech priorities for 2023 and beyond

CIO

Technology is becoming ever-more core to the educational experience, with teachers and students alike relying on rich media, deep data and analytics and cloud delivery to drive better educational outcomes. At the same time, education has a specific set of requirements of IT that differentiate it from other verticals.

Education 227
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The 10G Challenge: How Zoom Leverages Technology to Improve Education

CableLabs

Designed to encourage innovation around the network of the future, the 10G Challenge aims to solve real-world problems and showcase the individuals and organizations developing the technologies, services and applications that will rely on 10G to impact the way we live, work, learn and play.

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Transfr raises $12M Series A to bring virtual reality to manufacturing-plant floors

TechCrunch

Hardware-wise, the business uses Facebook’s Oculus Quest headset with Oculus for Business, not the generic customer hardware available in stores. Transfr started as a mentor-based VR training programming play. “I Labster, which offers schools VR simulations of science class, had product usage grow 15 times since March.

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The five EduTech priorities for 2023 and beyond

CIO

Technology is becoming ever-more core to the educational experience, with teachers and students alike relying on rich media, deep data and analytics and cloud delivery to drive better educational outcomes. At the same time, education has a specific set of requirements of IT that differentiate it from other verticals.

Education 181