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Emperia is helping brands like Bloomingdales build shopping experiences in VR

TechCrunch

Does the average person want to shop for apparel in virtual reality (VR)? But not everyone agrees — particularly those who hope to build a business out of VR retail. ” Emperia’s platform offers tools brands can use to create virtual experiences, including stores in VR. Perhaps so.

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Luma raises $4.3M to make 3D models as easy as waving a phone around

TechCrunch

The company has developed a new neural rendering technology that makes it possible to take a small number of photos to generate, shade and render a photo-realistic 3D model of a product. In other words: you can see a 3D image of the product you’re considering in a VR headset. Image Credits: Luma. Image Credits: Luma.

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CommonGround raises $25M for immersive video avatar technology that doesn’t rely on VR gear

TechCrunch

Like “TrueSelf Scan,” the name of the initial application that’s used to scan a person’s image, the meeting software also will not require a VR headset to use and engage with — users will be “seated” in a room that will be shown on a video screen. .

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Avataar raises $45 million to improve consumer shopping experience with life-sized 3D product evaluation

TechCrunch

Avataar helps direct-to-consumer brands and e-commerce marketplaces with shaping their consumer journeys with 3D rendition of products. As long as the product images are in at least 1080p resolution, Aluru said, Avataar can stitch a virtual and 3D version from it. The six-year-old startup has raised about $55.5 Avataar.me

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Quality Assurance Approach towards Virtual Reality (VR)

Perficient

Virtual Reality Virtual Reality (VR) is an immersive media experience replicating either a real or imagined environment and allowing users to interact with the environment. Unlike the conventional user interface of displaying content on a screen, VR immerses a person to interact in a digital 3D environment.

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Power Immersive, Engaging, Impactful Learning Experiences with AR/VR

Trigent

But with Virtual Reality (VR) and Augmented Reality (AR) coming into the picture, things have changed radically for the education sector. We are treading into an era of experiential learning driven by AR/VR. Propelling-immersive-learning-with-AR-VR. from USD 85,818 million in 2020 to USD 181,265 million by 2025.

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MeetKai launches new room-scanning tech and metaverse builder

TechCrunch

Not everyone believes that the metaverse — social, VR-centric worlds — has staying power. This year at the 2023 Consumer Electronics Show, MeetKai is launching several new platforms geared toward metaverse creators and users, including a way to digitize 3D spaces and buildings using any internet-connected device with a camera.

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