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Hexa raises $20.5M to turn images into 3D objects for VR, AR and more

TechCrunch

Hexa , a 3D asset visualization and management platform, today announced that it closed a $20.5 After all, the company was once one of the world’s largest smartphone manufacturers — not exactly entrenched in the 3D modeling space. They also can manage and assess the impact of their 3D content through our platform.”

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Emperia is helping brands like Bloomingdales build shopping experiences in VR

TechCrunch

Does the average person want to shop for apparel in virtual reality (VR)? But not everyone agrees — particularly those who hope to build a business out of VR retail. ” Emperia’s platform offers tools brands can use to create virtual experiences, including stores in VR. .”

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Epic Games acquires Sketchfab, a 3D-model sharing platform

TechCrunch

New York-based startup Sketchfab has been acquired by Epic Games , the company behind Fortnite and Unreal Engine. Sketchfab has been building a platform to upload, download, view, share, sell and buy 3D assets. Essentially, it is the leading repository for 3D files on the web. It also works with VR headsets.

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Korean 3D spatial data tool startup Urbanbase closes $11.1M Series B+ round

TechCrunch

Urbanbase , a Seoul-based company that develops a 3D spatial data platform for interior planning and design, announced today it has raised $11.1 The company had raised Series A funding of $1.8 Apple also waded into the area of virtual reality, working on developing a high-end VR headset.

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Quality Assurance Approach towards Virtual Reality (VR)

Perficient

Virtual Reality Virtual Reality (VR) is an immersive media experience replicating either a real or imagined environment and allowing users to interact with the environment. Unlike the conventional user interface of displaying content on a screen, VR immerses a person to interact in a digital 3D environment.

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Luma raises $4.3M to make 3D models as easy as waving a phone around

TechCrunch

The company has developed a new neural rendering technology that makes it possible to take a small number of photos to generate, shade and render a photo-realistic 3D model of a product. In other words: you can see a 3D image of the product you’re considering in a VR headset.

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CommonGround raises $25M for immersive video avatar technology that doesn’t rely on VR gear

TechCrunch

The trials and tribulations that a giant company like Meta (née Facebook) has been facing in overcoming skepticism , creating user interest (let alone revenue) and building quality experiences for its all-in metaverse vision highlights just how much work lies ahead for any company working in mixed reality.

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