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Tripolygon, a 3D modeling software developer, lets metaverse creators make their own 3D assets

TechCrunch

There are a number of ways to make money in the metaverse by participating in play-to-earn games, buying virtual real estate, or creating 3D assets on metaverse platforms like Roblox, AltspaceVR and VRChat. Tripolygon was founded in 2018 by Hwang, who previously worked as a senior engineer at Crytek, a German video game developer.

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Hexa raises $20.5M to turn images into 3D objects for VR, AR and more

TechCrunch

Hexa , a 3D asset visualization and management platform, today announced that it closed a $20.5 CEO and co-founder Yehiel Atias said that the cash will be put toward product development and expanded customer acquisition efforts well into 2023. They also can manage and assess the impact of their 3D content through our platform.”

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Epic Games acquires Sketchfab, a 3D-model sharing platform

TechCrunch

Sketchfab has been building a platform to upload, download, view, share, sell and buy 3D assets. Essentially, it is the leading repository for 3D files on the web. The deal makes a ton of sense as Epic Games has been developing — and acquiring — some of the most popular creation tools. It also works with VR headsets.

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Luma raises $4.3M to make 3D models as easy as waving a phone around

TechCrunch

The company has developed a new neural rendering technology that makes it possible to take a small number of photos to generate, shade and render a photo-realistic 3D model of a product. In other words: you can see a 3D image of the product you’re considering in a VR headset. Image Credits: Luma.

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CommonGround raises $25M for immersive video avatar technology that doesn’t rely on VR gear

TechCrunch

Like “TrueSelf Scan,” the name of the initial application that’s used to scan a person’s image, the meeting software also will not require a VR headset to use and engage with — users will be “seated” in a room that will be shown on a video screen.

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Will enterprises soon keep their best gen AI use cases under wraps?

CIO

Take for example French multinational Carrefour, who used it to make digital avatars and videos. Suddenly, you can create engaging customer-facing videos at the click of a button,” says Oliver Banks, retail consultant and author of Driving Retail Transformation: How to navigate disruption and change. And software code is a language.”

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History of Computer Graphics – 1950s to 2010s

The Crazy Programmer

So, the development of computer graphics started in the early 1950s, when projects like Whirlwind and Sage developed the Cathode Ray Tube which was used to display visual graphics and a light pen was used as an input device to write on the board. In the late 1960s, IBM also started its development in this field of computer graphics.

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