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Sandbox VR expands to new locations globally with $37M Series B led by Andreessen Horowitz

TechCrunch

After a challenging year for location-based virtual reality startups due to COVID-19, Sandbox VR , a location-based VR startup, is making a comeback with a plan to expand its operations further across the globe. Sandbox VR raises millions more in celebrity party round. Image Credits: Sandbox VR. Canada and Asia.

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a16z-backed Rooms.xyz lets you build interactive, 3D rooms and simple games in your browser

TechCrunch

Prior to Rooms, Toff spent ten years at Google, off and on, in product marketing and product management, including at YouTube, Area 120, and in VR/AR. As it turned out, however, the process was actually fairly complicated and involved the use of complex software. But LEGO has limitations due to its physical, printed plastic nature.

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Hexa raises $20.5M to turn images into 3D objects for VR, AR and more

TechCrunch

But HTC’s focus has increasingly shifted over the years from mobile to VR, and it evidently sees Hexa as aligned with its current — and perhaps even future — lines of business. We conducted an early round due to tripling our customer base in 2023,” Atias told TechCrunch in an email interview.

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7 investors discuss augmented reality and VR startup opportunities in 2020

TechCrunch

The reasons are plentiful, but all tend to circle around the idea that it’s too early for software and too expensive to try to take on Apple or Facebook on the hardware front. “We believe VR is still the largest long-term opportunity of the two. . “We believe VR is still the largest long-term opportunity of the two.

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Triumph raises $14M for an SDK to add real-money tournaments into games

TechCrunch

The surge of interest in e-sports, online fantasy leagues and more extensive online financial infrastructure have made the concept of real-money gaming more popular among consumers and games developers. per month, and it has led to $54 in average monthly revenues per player per game. states plus Washington D.C.),

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Top 7 Gaming Trends and Technologies in 2024

Openxcell

Technology trends in the gaming industry are growing rapidly due to robust digital transformations. According to Grand View Research, the video game market is expected to reach USD 583.69 It’s all thanks to the newest gaming technologies shaping the future of gaming. billion by 2030.

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Quality Assurance Approach towards Virtual Reality (VR)

Perficient

Virtual Reality Virtual Reality (VR) is an immersive media experience replicating either a real or imagined environment and allowing users to interact with the environment. Unlike the conventional user interface of displaying content on a screen, VR immerses a person to interact in a digital 3D environment.

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