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Sandbox VR expands to new locations globally with $37M Series B led by Andreessen Horowitz

TechCrunch

After a challenging year for location-based virtual reality startups due to COVID-19, Sandbox VR , a location-based VR startup, is making a comeback with a plan to expand its operations further across the globe. Sandbox VR aims to be an immersive social experience through a combination of full-body motion capture and VR technologies.

VR 301
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7 investors discuss augmented reality and VR startup opportunities in 2020

TechCrunch

Meanwhile, few spaces were frothier in 2016 than virtual reality, but most VCs who gambled on VR following Facebook’s Oculus acquisition failed to strike it rich. “We believe VR is still the largest long-term opportunity of the two. . “We believe VR is still the largest long-term opportunity of the two.

VR 299
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Private 5G networks are sparking innovation at the edge

CIO

They also provide a foundation for unprecedented business innovation and transformative new digital experiences. Private 5G-enabled AR/VR technology facilitates remote training and maintenance, enhancing productivity and reducing downtime. Private 5G provides the foundation for radical innovation, particularly at the edge.

Network 263
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It’s time to evolve beyond marketing to create meaningful metaverse moments

CIO

When I talk with business leaders, I often hear metaverse as a marketing focus or an innovation one; usually, it’s not comprehensive and strategically integrated with the business. Generative AI has the attention of people now and will receive significant, immediate investment driving innovation.

Marketing 276
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Mozilla acquires Active Replica to build on its metaverse vision

TechCrunch

.” According to Mozilla SVP Imo Udom, Active Replica will support Mozilla’s ongoing work with Hubs, the latter’s VR chatroom service and open source project. “Together, we see this as a key opportunity to bring even more innovation and creativity to Hubs than we could alone,” Udom said in a blog post.

VR 289
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Power Immersive, Engaging, Impactful Learning Experiences with AR/VR

Trigent

Homeschooling, online degree programs, virtual classrooms have all been progressive steps in the direction of transformative technological innovation. But with Virtual Reality (VR) and Augmented Reality (AR) coming into the picture, things have changed radically for the education sector. Propelling-immersive-learning-with-AR-VR.

VR 98
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Why Adopting New Technologies like AR and VR are Essential for Your Business?

Trigent

In that case, it is essential to understand why companies consider adopting new technologies or digital transformations like Augmented Reality (AR) and Virtual Reality (VR) to meet customer needs. It has proven the perfect platform to taste success in today’s competitive market. million VR users and 110.1 million by 2027.

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