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VRAI wants to tackle the energy crisis by bringing VR simulation training to offshore wind sector

TechCrunch

Virtual Reality (VR) has struggled to transition too far beyond gaming circles and specific industry use-cases such as medical training , but with the burgeoning metaverse movement championed by tech heavyweights such as Meta , there has been a renewed hope (and hype) around the promise that virtual worlds bring.

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Medical simulation platform FundamentalVR raises $20M to help surgeons learn through VR

TechCrunch

FundamentalVR , an immersive simulation platform for medical and health care professions, has raised $20 million in a round of funding to “accelerate skill-transfer and surgical proficiency” through virtual reality (VR) and mixed reality (MR) applications. Big impact. “This makes the solutions highly scalable and affordable.”

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CommonGround raises $25M for immersive video avatar technology that doesn’t rely on VR gear

TechCrunch

Like “TrueSelf Scan,” the name of the initial application that’s used to scan a person’s image, the meeting software also will not require a VR headset to use and engage with — users will be “seated” in a room that will be shown on a video screen.

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It’s time to evolve beyond marketing to create meaningful metaverse moments

CIO

When I talk with business leaders, I often hear metaverse as a marketing focus or an innovation one; usually, it’s not comprehensive and strategically integrated with the business. Look for “VR-chat-esque” social platforms—or the adoption onto existing social platforms—with user communities of notable size.

Marketing 279
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Quality Assurance Approach towards Virtual Reality (VR)

Perficient

Virtual Reality Virtual Reality (VR) is an immersive media experience replicating either a real or imagined environment and allowing users to interact with the environment. Unlike the conventional user interface of displaying content on a screen, VR immerses a person to interact in a digital 3D environment.

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Why Adopting New Technologies like AR and VR are Essential for Your Business?

Trigent

In that case, it is essential to understand why companies consider adopting new technologies or digital transformations like Augmented Reality (AR) and Virtual Reality (VR) to meet customer needs. It has proven the perfect platform to taste success in today’s competitive market. million VR users and 110.1 million by 2027.

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Power Immersive, Engaging, Impactful Learning Experiences with AR/VR

Trigent

But with Virtual Reality (VR) and Augmented Reality (AR) coming into the picture, things have changed radically for the education sector. We are treading into an era of experiential learning driven by AR/VR. The research by MarketsandMarkets suggests that the global EdTech and smart classroom market is growing at a CAGR of 16.1%

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