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7 investors discuss augmented reality and VR startup opportunities in 2020

TechCrunch

The reasons are plentiful, but all tend to circle around the idea that it’s too early for software and too expensive to try to take on Apple or Facebook on the hardware front. “We believe VR is still the largest long-term opportunity of the two. . “We believe VR is still the largest long-term opportunity of the two.

VR 299
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Xbox Cloud Gaming now available on Meta Quest 2, 3 and Pro

TechCrunch

Xbox has brought is Cloud Gaming service to Meta Quest VR headset devices, as both companies said it would at the launch of the latest Quest 3 hardware earlier this year. The Xbox Cloud Gaming app has a beta label, and it’s limited to Quest 2, Quest 3 and Quest Pro headsets (sorry OG Quest […] © 2023 TechCrunch.

Games 276
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Quality Assurance Approach towards Virtual Reality (VR)

Perficient

Virtual Reality Virtual Reality (VR) is an immersive media experience replicating either a real or imagined environment and allowing users to interact with the environment. Unlike the conventional user interface of displaying content on a screen, VR immerses a person to interact in a digital 3D environment.

VR 72
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Why Adopting New Technologies like AR and VR are Essential for Your Business?

Trigent

In that case, it is essential to understand why companies consider adopting new technologies or digital transformations like Augmented Reality (AR) and Virtual Reality (VR) to meet customer needs. While AR and VR offer many revolutionary experiences, XR is based on the same technologies. million VR users and 110.1

VR 52
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Mozilla acquires Active Replica to build on its metaverse vision

TechCrunch

” According to Mozilla SVP Imo Udom, Active Replica will support Mozilla’s ongoing work with Hubs, the latter’s VR chatroom service and open source project. Ervin is a software engineer by trade, having held roles at AR/VR startups Metaio, Liminal AR and Occipital.

VR 289
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It’s time to evolve beyond marketing to create meaningful metaverse moments

CIO

Immersive technologies will continue to grow as hardware becomes less clunky, reducing inconvenience, and software becomes more user-friendly and approachable. Look for “VR-chat-esque” social platforms—or the adoption onto existing social platforms—with user communities of notable size. That’s the direct customer experience.

Marketing 279
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The five EduTech priorities for 2023 and beyond

CIO

Technology is becoming ever-more core to the educational experience, with teachers and students alike relying on rich media, deep data and analytics and cloud delivery to drive better educational outcomes. At the same time, education has a specific set of requirements of IT that differentiate it from other verticals.

Education 246